News
Release Date sorry but we still have a huge job on our hands and we're so far away from the
finishing line I can't even see the end of the tunnel. We currently have over 65mb of custom
material in Doom3 and once we have alot of the weapons in the game bug free then
mapping will hit the ground speeding.

Needed:
1)Enemy skinner       2)Enemy modeller/animator/.def coder
Mod
Credit
Sceenshots
Concept work
Models
Zombies
Downloads
Forum
June 21
NEW WEAPON Hey, I have just finished the new weapon that will soon be placed
into the game at the end of the week. You can check ou the screenshots of tje weapon
on the 'Models' page. The revolver will also be reworked. So stay tuned folks.
Interviews
Articles
News Back Date
*March 05
June 15
NEW SECTION You'll notice on the nav bar to the left that there is now a 'zombies'
page and also a 'download' page. The download page has been there alittle while but
this will be for wallpapers, videos...the usual. The 'zombies' page is brand spankin new
and will show off Sg. Carlo's zombie skins. There is still plenty of room for other skinner.
If you can write .Skin and .MTR files for mappers to use and can create cool looking
skins then go to the 'Credit' page and give us an email.
June 14
NEW MEMBER I just want to welcome Sg. Carlo the new enemy skinner and
weapon texture artist! You may have seen his work if you visit the Medal of honour and
RTCW community mod sites. He's redone alot of the weapon textures such as the
shotgun which looks great, aswell as the revolver which looks equally brilliant, the
hammer and finally the ktchen knife. Check these new images on the models page to
see his work. Again I just want to give you a warm welcome mate!
June 12
NEW WEAPON I have just added a new weapon to the game. The model had been
siiting in a folder for far to long. I'm really happy with the animations although it's doing
some strange things, like killing a zombie with 1 hit even when it is set to do little
damage. We'll get these things sorted in time; so why don't you amble over to the '
Models
' page and check out the kitchen knife screenshots.
June 7
UNDER THE HUD Does the news ever stop flowing!? I have managed to kidnap
another programmer from my work to help out (I feed him Hamster food and lettice in the
mornings and evenings) He's been given the task to complete the game UI and has got
the basic layout set up which is great news. The design of old HUD built by Ubik wasn't
so great and was...quite honestly...in a word 'Rushed!'. I really like the simple grim look
of this new design and I think it fits the bill much better. Once the HUD is built and
working expect new screenshots aswell as some environments! You can see a design of
the hud on the screenshots page over one of kranky's maps (work in progress).

The HUD is one of the things being pushed for completion before the first game trailers
are created. We're hoping that this will get more people interested and wiling to help in
the areas of enemy modelling and skinning - something we need to fill. Also I just want to
say that the mod is now OVER 110MB big :o
Marcus
June 5
MORE SUPPORT Firstly I just want to thank R3solve and his LAN group for their
support. I recieved a very warm email. If you could take five minutes out and visit their
site, the address is
Ravenguards. Again, thanks alot and I hope we don't disappoint.
Secondly, Our featured mod is '
THE EVIL' I've been watching their mod and it looks
excellent and I just want to shake their hand for doing such a great job being a two man
team! The whole idea of the feaured mod is to try and break through the communication
barrier between mod teams and also to just show my support to another mod :) Please
visit their site and show some support for this interesting mod.

Well thats me done, Thanks again guys and gals!
Marcus
May 31
PRODUCTION NEWS Some interesting news. There will be a game video trailer
showing off the meny new weapons and other custom media added to the game. Seeing
as mapping has started this will be the first in a series of trailers. Sadly there will not be a
demo release but instead many film trailers showing weapons and environments. Sadly
(again) I think this mod is going unnoticed and hasn't had the advertisement like most
other mods out there so I hope this will spark a forest fire worth of interest. So stay tuned
folks!
Marcus
May 29
BIG NEWS Mapping has now started! With the new arrival of the 5th weapon and the
6th on it's way we can really get the ball rolling, There has also been many new models
added for mappers to use such as a new Ambulance model I've just finished. For a
screenshot of the model click
here
Marcus
May 14
NEW MEDIA Thats right folks! There is some screenshots of the shotgun in game
and some new artwork on the concepts page. Any new weapons added to the mod after
the kitchen knife will not have screenshots so it will keep the mod exciting when released.
The kitchen knife sadly still needs animatiing but this is no huge task.
Thanks again guys.
Marcus
May 10
Sorry :( No this isn't a message saying we're all quiting so ignore the sub-heading, a
matter of fact I'm welcoming 2 new members; a programmer aka 'Bangz' and a 3D artist
'Vadim'. I work with both these guys and are making amazing titles on the PS2. The
reason for such a long silence is I've just been so busy with work but I believe the project
is stronger than it's ever been now. We still have big plans for the mod and now the team
is stronger than it's ever been  think things will get moving really fast. So stay with us
guys...please :)
Marcus
April 03
NEW JOBS hello all, I just want to announce that some new roles have
opened up, we need static world modeller who can work on indoor and
outdoor models for mappers to use, a enemy skinner for more different
zombies and zsec guards and finally a enemy modeller that has the know how
to get a bad guy in the game. We will be using the coding for the zsec guards
from doom3 (really it's just a model change). If you think you can help in any
of these areas please go the '
TEAM' page for more details.
Marcus
April 02
MORE PROGRESS Mapping is on the brink of starting which is great
news, the voice actor has already started recording mobile phone sequences,
the HUD is being re-worked due to the quality of some of the weapon icons.
The actual redesign of the HUD is much better now. The mobile phone is
animated and being worked on by the coder. The shotgun is in the game and
being worked on by the coder. Theres also a new melee weapon that has
been modelled and textured (kitchen knife). For an image click on the models
page.
Marcus