News
Release Date sorry but we still have a huge job on our hands and we're so far away from the
finishing line I can't even see the end of the tunnel. We currently have over 173mb of custom
material in Doom3 and once we have alot of the weapons in the game bug free then
mapping will hit the ground speeding.
Needed:
1)Enemy rigger and .def coder! 2)Good mapper
January 05
VIDEO Yet another video seeing that Christmas has passed and all. This just
showcases the shotgun I've made and the Cell phone in action that replaces the PDA.
This one actually has sound this time! hehe. Hope you enjoy it, you can actually see
alot of the new features like the dynamic crosshair. It's still a bit jittery but works -
controls the weapon's spread as you move and certain weapons have a worser size
starting point than others. This is a new feature that wasn't actually planned till recently.
Also some additional News. A professional Voice actor that has done a lot of American
radio work is offering his spare time to our project to record the cell phone dialogue.
The cell phone has it's own SDK trigger which is simple to set up and I'm extremely
happy with the animations for it. Oh and lastly, sorry for the long silence, I do try and
keep the site as update as I can but I've been waiting for the net to arrive in my new flat.
To download just click on this HERE
Articles
News Back Date
November 17
PROGRESS REPORT Check out the 'Mod' page. I have posted a quick rundown
of what we have so far done. As you can see we have a huge amount of code done,
alot of artwork in the mod in the form of textures, models and sounds, 7 weapons and
recently a dynamic crosshair that shrinks and grows when the player moves that lowers
the player's accuracy (I'm pretty sure...hand on heart that NO-OTHER Doom3 mod has
that feature or a few other features that are working in this little mod..though I could be
completely wrong). I still feel we have been unnoticed :( but it just means theres no
expectations so it does play in out favour and I hope the doom3 community doesn't die
out too soon because we are taking our time over this..there are quite alot of harsh
critics out there that I think put on far too much pressure on small mod teams to
produce top notch add-ons/modifications and....it just ain't fair but I think I'm whining like
a big pansy so I'll go back to my draw and sleep.
Marcus
November 14
JOBLESS? There are a few areas that need filling. We are after someone that can
help get some of our new enemies into the mod. We need the Polly NPC (female
character in doom3) rigged to a zombie skeleton so it may use it's animations. We also
need the same thing doing to our Bio soldier frend/foe. He needs to be rigged to the
bones of a zsec guy so he can also use their animations. If you know how to get
enemies into doom 3 using this technique and can know how to set up a new def file for
them then please, please email me. Not only that but we also have another Voice
actor job for the main player character...yes he will actually speak in it as it will make
Cut-scenes more simpler to achieve. So if you have an oldish, mature, American,
ruggish voice then please email me again with some samples. You can get my email
address of the 'Credits' page.
November 7
CODE NEWS Yes I know you've all been wondering what the hell has been going
on and that I've not been posting much news like I usually do, well thats cause I've been
really busy. But! An unusual thing has happened, We have gained a new coder that I
would like to welcome to the team AND Ubik our very own lost soul has finally updated
out mod to work with Doom 1.3. At the moment he is looking at all the cogs and
mechanics that make doom what it is to get our Cell-Phone item working....yes our main
mod feature still doesn't work. We also have the sky zone portals kindly donated by
Lavaman from 'The Evil' which I'd like to say thank you again and Our new programmer
Chris has stopped zombies gibbing and has set it so headshots now only kill zombies
which is great.
YES! and theres talk about even more weapons. Though they are not a priority and we
want to get the cell-phone working and some maps for an early beta release the
weapons we are going to make will be a bolt-action rifle, an M1A4 Carbine and a long
double barrel shotgun aswell as more melee weaons so that takes us upto 10 weapons
minus the unplanned melee weapons. :/ But like I said we want to get 3 maps made for
a beta release with the cell-phone before more weapons are planned.
Marcus
September 12
MODELS I have just uploaded some pictures of some map props on the models page
(at the bottom) The screengrabs are right from the editor so the quality isn't great but
I'm too tired to do a good job of it. (the reason why they are just on the page and not
linked
Marcus
September 10
GUN CRAZY! I have just uploaded some quicktime videos of the UZI, Revolver and
the colt in action; to see them visit the downloads page. If your from D3Files.com or any
other community site thats going to post this as news and make links to the video
PLEASE, please, please download the videos and host them on your file server for the
news thread. My bandwidth might go through thre roof and I don't want that otherwise I
can't keep you up to date on all the "Dawn" news! Thanks guys :)
Marcus
September 6
WALLPAPER IS OUT! Go to the downloads page and check out 2 new
wallpapers of our diner model set. I'm still missing a few models that I need to make but I
just knocked up the map to show how the models and textures could be best used. I
thought after the recent interest from 'PCGamer' magazine I should pull my finger out
and do some work. LOL
enjoy folks and theres alot more to come.
Marcus
August 29
SOUNDS Here is an mp3 of one of our voice actors in action. Those of you that are
big Romero fans will recognise the dialogue. This is just one of many radio scenes and
I actually have more that need to be edited up when I get the time - these radio scenes
will pop up every so often in the levels so keep your ears pealed for them. :)
To download the link click: HERE
CODERS NEEDED Sorry for the big silence work has been very busy this past few
weeks and that has had to come first but the mod is starting to pick back up again. I
received an email from the editor of PCGamer magazine showing their interest in the
project and were curious about a release date. Sadly there still isn't a release date.
Although all there really is left to do is mapping it's still a huge task. If your a very good
experianced mapper and wants to get involved in the project drop me line. I'm also
proud to support 'D3HQ.com' so drop them a visit.
Marcus
July 28
CODERS NEEDED We currently need a coder (or 2) to work on two jobs, one
pretty small and the other pretty big. The first job is to bind multiple weapons to single
keys to help our weapon system. the other is to get the Cell phone working in game.
The cell phone is textured and actually animated, it just needs it's .def file and .script
file, It will also need some SDK functions aswell but if you can help in the coding
department in any of those jobs please email by going to the 'credits' page.
Thanks and I hope to hear from you soon.
Marcus
July 24
CLOSED After an overwhelming response to the request for voice actors I must close
this postion for the time being. The two main voice actors I'm working very closely with
are Huge Romero/zombie fans and have a huge enthusiasm for the project. I have
always aimed the project more towards the zombie/Romero community than the Doom3
community yet as the project grows I don't want to ignore anyone :). I wanted to make
something true for the fans as I am one myself and thats where I really wanted to take
the mod at the start but I hope I don't let either parties down. Due to some responses
from the D3files community I'm slightly saddened as I'm working really hard to map,
model and keep things moving up hill all at the same time. I have so much stuff in this
mod so far that I don't believe I did it all sometimes and I'll keep working as hard as
ever. I know I can't please every single soul out there and to them I appalogise from the
heart.
July 17
3D STUFF I thought it would be nice to add some pictures of some of the bigger
more interesting map models. I'm leaving out the boring ones such as the frying pans,
sofas and other bits and bobs LOL. The new images are on the 'Models' page at the
bottom. I have just finished a bodybag and a helicopter but they need textureing, the
texture artist is on abit of R and R...I could do it myself but why bother? The UV's are
layed out and it shouldn't be long till we get the textures for them.
July 16 (few hours later)
1911 WAS A GOOD YEAR The Colt1911 is now in the game kicking zombie ass.
Head on over to the 'Models' page to see some in-game screenshots; and YES this is
our 7th weapon!!!
July 16
HAVE YOU THE VOICE? We currently need some voice actors! We already
have a voice actor for the mobile phone scenes but what we need are some very good
voice actors that can work on Radio style ambiant sounds such as radio conversations,
reports and talk-show style acting. Whats really cool is we will be wanting voice actors
to remake alot of the radio/TV sequances actually in the 3 films aswell as some made
up ones. If you could just send a sample of your work to me...not so I can see your
ability (I'm not that kind of person) but to see where your voice can best fit in the mod. I
think it will be alot of fun so, I hope to hear from you...and your voice soon :)
July 10
ENEMY MODEL I have just finished the low-poly version of
the Bio team friend/foe It is yet untextures and will take alittle time
to unwrap it. I also need to complete the high detail version for
the normal map which could take some time to do but atleast the
model so far is finsihed and looks pretty cool. It will use the Zsec
animation files which involves me using their bone setup. I'm still
trying to figure out the whole process but should get it in time.
Alternatively if YOU have the know-how in doing this and want to
help then thats great. Give me an email but untill then please be
patiant for actual ingame screenshots, this could take a while :(
July 7
MORE NEWS Here are some major updates. The revolver has been re-modelled
and animated and works just how I originally planned it to so expect a very realistic
revolver reload...yes! no speed loader used! Reloading just a few shells before getting
back into the action has a real nice feel, Also the colt has been finished for about a week
now and will be put into the game this weekend (7th weapon folks!) I have also added a
few new sounds and textures to the mod and I have begun mapping to :)
The HUD is coming on a treat. When you walk over a weapon on the floor you'll get a
hand icon with the weapon type (eg. melee) so you know what to drop. It's all go here.
Enemy skinning has slowed as we are really working on technical things at the moment
such like the cell phone and weapons are always a huge task.
We currently still need map object modellers that can UV map their own work aswell as
make their own local (normal) maps either using the 3D application's bake function or
the doom3 renderbump command. We also need more coders that are confident in
working on weapons and creating SDK functions. We finally also need some enemy
modellers that have the knowledge of getting new enemies into doom3 - using the
original doom3 monster animations is fine BUT you must have the know how to get these
working. If you can help out there then drop onto the 'Credits' page and email me.
Mods only survive with hard work and your support, I hope to hear from you soon ;)
Marcus