News
Release Date sorry but we still have a huge job on our hands and we're so far away from the
finishing line I can't even see the end of the tunnel. We currently have over 173mb of custom
material in Doom3 and once we have alot of the weapons in the game bug free then
mapping will hit the ground speeding.
Needed:
1)Enemy rigger and .def coder! 2)Good mapper
May 15
GIRLS! It's taken a little longer than promised but here she is with her cool new texture made by
our Lead texture guru Carlo! I'm also in the middle of working on some crawling zombies aswell ;)
When I have anything done I'll post some screenshots.
Articles
News Back Date
May 13
CODER NEEDED We seriously need a coder. Please if you think you can help and have visual
studio and can do some hard coding then we really need you. We really need the Skyportal code from
RoE ported over to Doom3 so we may gain its advantages. We already have our source code for the
mod which you'll need to use to intergrate the new code into our binary files so again...I urge anyone
that can code to come and help us. Thanks
Please click image above!
Keep us up there in the Doom3 topsites list by voting us! We need your support.
Cheers!
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May 7
FAQ I've just made a large FAQ on the 'Mods' page about whats going on and just little info on
where things stand so check it out. We still need people aswell so please....if you can help throw me
an email.
Cheers
March 26
SCREENGRAB Its been along time since a media update and for that I appaligize. Here is
some screenshots of the second map of the mod. The first map is pretty much the same level but not
wrecked. The mapper working on these goes by the name of Janova and mainly works in the CoD
community so its nice to see a different style of mapping here. Enjoy (images increase to 1024x768)
March 12
Characters We really need a character modeller that can use zbrush effectively to make
characters for Doom3. You must be able to make very detailed models and create both the low-poly
game model (which I know is simple in zbrush) and also obtain the Normal map from this aswell. We
need a Bio soldier guy that really just looks like the typical Hazmat kind of gear but with texture
changes (colours will represent types and ranks) and also a few different zombies will be cool. The
D3 enemies are already UV mapped so a good zbrush artist could load one of these meshes into
zbrush to change and texture. Please email me, this mod can't be as good as it can without help - so
please help.
Marcus
March 01
UPDATE Ok, where to start? The project again has been plunged into 6th gear as it sat around
getting stagnant - mostly waiting on other people to finish things for me so it could get into the final
stages of development. Before Christmas I emailed a professional voice actor that had done a lot in
the American media, his name was Ken Boynton Well he delivered! just about 2 weeks a go he
emailed me with all the cell phone dialogue scenes finished; He's done an amazing job - I was
blown away by what I hard and I know most other people will. This is actually the first time I've
mentioned him on this site but he is a true STAR! I wrote quite a hefty size script and he's just banged
right through it no problem.
Also I have some Call of Duty mappers on the team which will.....ARE really creating an interesting
look to the environment. Not really knowing D3 they are just mapping like mad and producing some
really interesting environments (personally its nothing I've ever seen in a D3 mod!). I'm busy at the
moment animating zombies doing various things for cutscenes aswell as working on getting a
female zombie in the game and some crawling zombies too. I could get them in the game in a
weekend if I sat down and worked on it. I also want to get a fire axe into the game and I also have a
machine gun that I'd like to get in soon although its lacking a texture at the moment. So as you can
see the project is steadily moving.
I had recently looked at the Chex Trex mod and was just blown away by it so far. Its really nice to look
at other mods that seem to be hammering through the work pretty well and learning from what they
have done. We still need a good coder though so we're still not out of the woods. Really all thats
seriously left to do is the main menu GUI which has actually been designed. Its quite horrible looking
at the D3 main menu. As you can see we don't have a great deal left to do, its just nit-picking at what
we do have like remaking some of the early melee weapon animation states as some of them are
still poor placeholder art. The recent poll over at D3 files looking at most waited for mods was abit
scary...cheers who ever that was but coming second!?...wow. It made me really think...COME ON
LETS GET THIS DONE!
SO. . .
So stay tuned, If your a coder please email me! we really need someone to knock us up a main
menu/options GUI.
Cheers.
